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<title><![CDATA[Nitrocosm Studios]]></title>
<description><![CDATA[Artwork, comics, graphic novels, music, articles, and various silliness by Troy McQuinn]]></description>
<link>http://www.nitrocosm.com/</link>
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<title><![CDATA[New site design almost ready and... forums return]]></title>
<description><![CDATA[Before I get to the main news, yes, the forums have returned.  I removed them due to long term inactivity but brought them back online briefly for a technical demo.  During that time, people just started posting again so I left the system in place.  You guys are unpredictable.<br /><br />The new site design is almost ready to launch.  I've tested extensively in as many browsers (desktop and mobile) as I could access and things seem to work properly.  You should, as always, keep your web browser up to date to take advantage of new features across the web as well as to make sites look their best.  Making sure things are not broken, however, is my job.<br /><br />The new design is uglier than the old design when viewed in older browsers.  It is an improvement in modern browsers, though.  This is part of the reason why I've chosen to go slowly with the site re-design; I wanted to allow some time for CSS3 / HTML5 compliant browsers to become more prevalent.  If you're still using IE 6, though, things aren't going to look so pretty.  This site will still work, though.  It'll just be kind of... bleh.<br /><br />Why upgrade the design?  It's more or less an issue of flexibility but the old design is a little too webcomic-oriented compared to my future plans for this place.<br /><br />Once this is all done and I get mobile stylesheets fixed for the forums, expect more updates and an end to this activity hiatus.  I hope to create a lot more artwork and music in the later half of 2012.]]></description>
<link>http://www.nitrocosm.com/go/rants/100/</link>
<pubDate>Fri, 27 Apr 2012 08:00:00 GMT</pubDate>
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<title><![CDATA[Where are the forums?]]></title>
<description><![CDATA[Some of you might be wondering where the forums are.<br /><br />Well, the forums used to be pretty active but over the past year they've seen a very sharp decline in activity.  I waited over the past couple of years to see where things would take them and, although we had some sporadic activity, it wasn't really anything major.<br /><br />I'd like to let everyone know that if there's a demand, I can always bring them back.  I never take anything down without making full backups.<br /><br />There have been some issues in the past with security and whatnot but I'll be honest:  I don't have the time to look after this site like I used to.  A few problems popped up recently; I won't go into detail.  Again, if you want them back, I'll deliver.  Otherwise, let's move on.]]></description>
<link>http://www.nitrocosm.com/go/rants/99/</link>
<pubDate>Mon, 06 Feb 2012 08:00:00 GMT</pubDate>
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<title><![CDATA[A redesign is on the way]]></title>
<description><![CDATA[The current form of the site was created as a complete rebuild in mid-2008.<br /><br />I'm in the very early stages of creating a new design for the site.  The underlying system isn't going to change much but the layout and client-side functionality is under review for some improvements.<br /><br />Some of  my thoughts right now on a new design include a more minimal layout, a fixed header with the pulldown menus laid out in a way that conserves space (and stays visible no matter where you scroll the page content), pure HTML5 audio and video playback, SVG graphics, and CSS3 rounded corners and shadows as opposed to using graphics-based design elements.<br /><br />Basically, I'm in the can I do this and be compatible with all modern browsers phase.  Certainly, all web designers have to go through this phase when considering a new layout for a site.<br /><br />Of course, not only are the technical issues an early hurdle but coming up with snazzy new header artwork is also a challenge.]]></description>
<link>http://www.nitrocosm.com/go/rants/98/</link>
<pubDate>Sat, 28 Jan 2012 08:00:00 GMT</pubDate>
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<title><![CDATA[2214 has concluded!]]></title>
<description><![CDATA[It's been a long nine years.<br /><br />2214 has now officially concluded and I'm looking forward to new art and music projects.<br /><br />Right now, I have several ideas forming about what to do next.<br /><br />2214 will remain in the comic archives on this site indefinitely.<br /><br />Hopefully, it's been fun.]]></description>
<link>http://www.nitrocosm.com/go/rants/97/</link>
<pubDate>Fri, 13 Jan 2012 08:00:00 GMT</pubDate>
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<image>http://content.nitrocosm.com/2214_classic/t/167.jpg</image>
<title><![CDATA[Conclusion - A Final Gift]]></title>
<description><![CDATA[It's been a long ride.<br /><br />2214 Started in February 2003.  Through many starts and stops over this past decade, Ravenna, Bus, Saja, Malachi, Virulyde, Azurat, and the rest of the cast has experienced quite an adventure.<br /><br />Many loose ends are left open - intentionally.<br /><br />I hope you have enjoyed 2214.  I have brought the story to a conclusion at this point.  The comic will remain here indefinitely in the archives.<br /><br />Ravenna, Bus, and Azurat have unexpectedly received a final gift from the Fumacite trio.  Aboard their vessel, the Hovercrane, the Zetsfir tower has suddenly been activated in order to send them back to their own time on the planet Earth.]]></description>
<link>http://www.nitrocosm.com/go/2214_classic/167/</link>
<pubDate>Fri, 13 Jan 2012 08:00:00 GMT</pubDate>
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<image>http://content.nitrocosm.com/2214_classic/t/166.jpg</image>
<title><![CDATA[What Are They Doing?]]></title>
<description><![CDATA[On the way to the tower, Azurat, Ravenna, and Bus are surprised to see that they've been tricked... for their own good.]]></description>
<link>http://www.nitrocosm.com/go/2214_classic/166/</link>
<pubDate>Fri, 13 Jan 2012 08:00:00 GMT</pubDate>
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<title><![CDATA[Should 2214 Continue?]]></title>
<description><![CDATA[I need to ask for some input, here.<br /><br />2214, as a web comic, has been running since February 2003.  Over the years I've kind of run out of steam in updating the comic. <br /><br />I need to find out if anyone still reads the comic.<br /><br />Let me know if you're still interested in updates.  E-mail me here:  Contact page  You can also send me a message on Twitter; I'm Nitrocosm on there.<br /><br />Your input is important.  I have no idea what to do and cannot make a decision.  If anyone still reads 2214 and wants to see how the story turns out, I'll continue it to its conclusion.  If there is no interest, I'd like to move on to other projects and clear my plate, so to speak.]]></description>
<link>http://www.nitrocosm.com/go/rants/96/</link>
<pubDate>Thu, 12 Jan 2012 08:00:00 GMT</pubDate>
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<image>http://content.nitrocosm.com/ambience/t/highway_noise.jpg</image>
<title><![CDATA[Highway Noise]]></title>
<description><![CDATA[A synthesized reproduction of distant freeway noise.  At 55 to 60 MPH, it's in the key of C#.]]></description>
<link>http://www.nitrocosm.com/go/ambience/1/</link>
<pubDate>Wed, 28 Dec 2011 08:00:00 GMT</pubDate>
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<title><![CDATA[The Animation is COMPLETE!]]></title>
<description><![CDATA[Howdy, everyone.  It has been a while since my last rant column.  Of course, I've been busy finishing the big animation project that was started in late February 2010 and it is now finished!  Check it out in the video section or watch it in HD on YouTube.<br /><br />A lot has happened in the course of this project; I upgraded to Adobe CS4 Production Premium initially because of it.  The software upgrade led me to add more RAM to my system which led me to upgrade to Windows 7 64-bit (to use more than 4GB of RAM).  Installing Windows 7 was impossible on the current hardware so I tried a BIOS update - which bricked my motherboard and caused me to have to buy a new motherboard which also meant new RAM and a new CPU.<br /><br />Of course, with Windows 7 finally working on the new hardware (this was all in March 2010, by the way) there was some old software that no longer worked so I also upgraded to Cakewalk Music Creator 5 - which, in the process, led me to begin using modern software synthesizers and is what led to the new sound in my more recent music projects.<br /><br />So... a very expensive software and hardware upgrade, a cumulative four to five months of animation and music work, and nearly two years later, it is finally complete.  I hope it's not total crap.<br /><br />So... what's next?  More 2214 comic updates, of course... as well as new art.  2214 is expected to conclude some time in 2012 if I keep a regular update schedule.  Comic updates were on hold during this last stretch of animation work but I'll resume work on the comic soon - perhaps during but most likely after the holidays.]]></description>
<link>http://www.nitrocosm.com/go/rants/95/</link>
<pubDate>Fri, 16 Dec 2011 08:00:00 GMT</pubDate>
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<image>http://content.nitrocosm.com/color/t/030.jpg</image>
<title><![CDATA[Taco Cool Billboard]]></title>
<description><![CDATA[The second billboard from the music video is what this is.  Yes, indeed.  Taco Cool... it goes down smooth.  Again, this is little more than onomatopoeia, honestly.  Outside of that, a drink should be invented that goes well with the satisfying crunch of a delicious taco on a hot summer day.]]></description>
<link>http://www.nitrocosm.com/go/color/30/</link>
<pubDate>Thu, 15 Dec 2011 08:00:00 GMT</pubDate>
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<image>http://content.nitrocosm.com/color/t/029.jpg</image>
<title><![CDATA[Poobah Fashion Billboard]]></title>
<description><![CDATA[This is one of the billboards from the 2010-2011 music video.  The name is random.  I got the idea from an old Motorola Sidekick commercial.  Yep.]]></description>
<link>http://www.nitrocosm.com/go/color/29/</link>
<pubDate>Thu, 15 Dec 2011 08:00:00 GMT</pubDate>
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<image>http://content.nitrocosm.com/video/t/2214_animation_2010.png</image>
<title><![CDATA[2214 Music Video 2010-2011]]></title>
<description><![CDATA[This was a huge project that took about two years.]]></description>
<link>http://www.nitrocosm.com/go/video/11/</link>
<pubDate>Thu, 15 Dec 2011 08:00:00 GMT</pubDate>
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<image>http://content.nitrocosm.com/music/t/music_video_2011.png</image>
<title><![CDATA[2011 Music Video Soundtrack]]></title>
<description><![CDATA[This is the music from the 2010-2011 2214 animation project.]]></description>
<link>http://www.nitrocosm.com/go/music/1/</link>
<pubDate>Thu, 15 Dec 2011 08:00:00 GMT</pubDate>
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<image>http://content.nitrocosm.com/ambience/t/ambient_spooky.png</image>
<title><![CDATA[Ambient Spooky]]></title>
<description><![CDATA[The ambient, haunting track used in The Legend of the Leash.]]></description>
<link>http://www.nitrocosm.com/go/ambience/1/</link>
<pubDate>Mon, 28 Nov 2011 08:00:00 GMT</pubDate>
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<title><![CDATA[Copyright Tyranny]]></title>
<description><![CDATA[NOTE:  This article is my personal opinion.  I know it is controversial.  Most importantly, I want to be extremely clear that I do not begrudge Google or YouTube for their policies.  They have to protect themselves legally.  My statements regard the unfortunate situation that arises.<br /><br />The title of this article might be a little over the top but it conveys my beliefs on the topic.<br /><br />I received an e-mail yesterday while I was having curry for lunch with a client.  YouTube had disabled one of my videos from revenue sharing.  The e-mail was extremely vague and did not list the specific reason why I was losing the privilege of getting 3 cents if someone managed to click on an ad in the video.  Instead, they listed a couple of possible nebulous reasons as to why it was disabled:<br /><br /><br /><br />Dear Nitrocosm,<br /><br />Thanks for submitting your video Song: Saulsburg Jazz for revenue sharing. We have disabled revenue sharing on this video for one of the following reasons:<br /><br />You have not provided adequate documentation that you have the necessary rights to commercially use all the video material and music, or we have determined that the content is not advertiser-friendly.<br /><br />Note that YouTube might disable revenue sharing for accounts that have repeatedly not been able to prove commercial usage rights for videos submitted for revenue sharing. If you would like to disable revenue sharing on your videos you may opt-them out by logging into your YouTube account and visiting http://www.youtube.com/my_videos. <br /><br /><br /><br />My video, Saulsburg Jazz was not taken down; it was merely disabled from revenue sharing.  Still, I wanted to know why.  The threat in the e-mail said my account might be entirely disabled from revenue sharing for repeat offenses.<br /><br />The first point I should make is that the video in question is a song that I wrote, composed, and recorded myself.  The song is available on this web site and it is copyrighted by me.<br /><br />YouTube does not provide an e-mail address or phone number (that I could find) in order to contact a human being to resolve the issue.  I scanned their help section and found some forums where many, many other users had experienced the same issue.  Their videos, which were in no way in violation of copyright, were disabled because they had not provided adequate documentation.<br /><br />So, what is adequate documentation?  I searched a bit more and found some videos that were posted to guide YouTube partners (something I am not due to lack of popularity and views).<br /><br />According to the guidelines videos, all music created using software (what isn't produced using software these days?) has to be cleared for revenue sharing by jumping through the following hoops:<br /><br /><br />Finding all end user license agreements (EULA) for all software used in making the song<br />Locating the clause in the EULA for each program that specifically grants the licensee ownership of all music he or she creates using the software<br />Some kind of proof that the creator owns the song melody, composition, and arrangement<br /><br /><br />I have exactly two synths that specifically grant me permission in the EULA to use the sounds they produce in my songs.  My hardware synths have no such clause and I have yet to find the clause in the EULA for most of my other software.<br /><br />Does any artist truly own the music they create?  If the sounds and methods used to create the music become a licensing / permissions issue, how far can this issue go?  I'm not talking about using samples of other complete works.  I'm specifically talking about the instrument sounds, whether sampled or produced using algorithms, being clear and legal for the artist who paid for the right to own and use a copy of a piece of software or physical hardware to produce original music.<br /><br />If one must obtain express written consent to use instrument sounds, does this mean someone playing an actual grand piano has to get permission from the piano's manufacturer?  How about someone playing a Gibson guitar?  Does Gibson own the sounds created by the performer's efforts?  Let's take it further... would not only the instrument manufacturer own rights to the songs their customers create but the manufacturers of the strings / parts of that instrument as well?<br /><br />Would, barring express legal permission, the manufacturers of the raw materials used to produce the instruments (i.e. steel, plastic, and electronics manufacturers) have the rights to songs ultimately created from their products?<br /><br />The chain leads up to large companies, who can afford high-priced lawyers to tilt the license agreements largely in their favor, to take any and all rights away from the individual.<br /><br />Music recording software, instruments, and synthesizers are worthless if they cannot be legally used to create complete musical works in which the artists or production companies are able to take full and certain ownership.<br /><br />YouTube, which is owned by Google, is making a virtually impossible demand by asking such a tedious, often impossible, task of independent musicians.<br /><br />Large record companies have the money and lawyers required to assert full ownership of their intellectual property.  Individuals are unable to do so under these conditions.<br /><br />YouTube is not entirely to blame.  Although it is irresponsible to disable videos or penalize an artist's account while offering no manner of recourse or counter-claims, they are protecting themselves from increased pressure from large record companies and the RIAA whose actions are increasingly anti-competitive and anti-individual.<br /><br />This brings me to the reason why I titled this article Copyright Tyranny.  Copyright law and the theat of litigation has become so draconian and over-reaching that all intellectual property is now highly dangerous to everyone but the largest media owners.<br /><br />YouTube and its parent company Google have permitted countless blatantly copyright-infringing videos to remain on its servers for a long time.  Google runs ads, although not for revenue-sharing, on pages that display copyright-infringing and profits from such content even if they do not do so (officially) knowingly.  Realistically, a very large amount of YouTube's traffic is to view copyright-infringing videos and one could argue that both the public and Google realizes this fact.<br /><br />Even so, while Google is diligent in removing copyright-infringing content very quickly, much illegal content remains there, displaying ads.  It isn't realistic to expect Google to police YouTube perfectly and I don't begrudge them for failing to do so.  I don't have a problem with them obeying the over-reaching DMCA to protect themselves from massive lawsuits.<br /><br />At the same time, independent artists are taking a big hit from YouTube's over-abundance of caution.  Videos that are very clearly original, perfectly legal, and authorized are the targets of the most scrutiny on the site while infringing content still proliferates.  While the takedowns are only for revenue-sharing, this could very quickly change to complete video takedowns and even entire channels being removed for even the slightest question of ownership.<br /><br />I still like Google.  Their motto, don't be evil is sort of a joke as all companies are evil from time to time, often by necessity.  They have to bend to the will of evil interests just to stay in business.  I might be considered a bit evil, in some ways.  Google is an innovative company that helps drive our economy.  They had to be evil in this case, nevertheless.<br /><br />Under YouTube's guidelines, it is impossible for most independent artists to provide adequate documentation that proves beyond, not only a reasonable doubt, but a paranoid and unreasonable doubt of ownership.  The RIAA and other large organizations working for the major record labels have managed to build such an enormous legal threat that only their licensed materials are free and clear for themselves to publish.<br /><br />Independent artists, if we continue in this direction, will be unable to distribute or publish their materials anywhere for fear that they cannot provide all documentation required to prove that they do, in fact, own their own music and other media materials.  We are being crushed.<br /><br />In closing, copyright is used today for more than the protection of intellectual property.  It is used as an anti-competitive measure in an attempt to remove individuals and small, independent labels from the marketplace of media.]]></description>
<link>http://www.nitrocosm.com/go/opinion/1/</link>
<pubDate>Sat, 26 Nov 2011 08:00:00 GMT</pubDate>
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