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Hovercrane DX Concept - Click for a larger view.
A more streamlined version of the original Hovercrane. Modeled in Blender and rendered using Kerkythea in Ambient Occlusion and Metropolis Light Transport mode. Composed and retouched in Adobe Photoshop. Heat waves added in Adobe Photoshop.
Progress
OTE Page 9 - Inking Panel 1.
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January '18 Updates
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